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Friday, February 08, 2008

Thoughts for an online game

How to emulate fun in realtime in a stateless protocol.

Choreograph your fighting thing and compete with others.

The game (in flash) gives you the ability to structure the moves of a stick-figure.

But you don't know (and nor does anybody else) what the moves your opponent will make.

So you make the moves (by moving elbows, arms, knees and legs) and hope you've predicted the defence you need, and the attack you can (and hope it's not blocked by your opponent's similar machinations).

Then you upload your programmed stick-figure.

The system matches your stick figure against everyone else's uploaded figures.

If you got it right, and your figure defends just there, and attacks just here, overcoming your blindly flailing opponent, then your little bloke will climb the ladder.

Whoever gets to the top of the pile gets a prize (a cup of coffee or a monogrammed pencil eraser).

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